// Created by Crowbar 0.71
====== File Size ======
	865,626
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 1,091 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	1,092 - 4,019 theMdlFileData.theBones 12
	4,020 - 6,043 theMdlFileData.theAttachments 22
	6,044 - 6,055 theMdlFileData.theHitboxSets 1
	6,056 - 6,067 [ERROR] Unread bytes (non-zero) [ 06 05 04 09 02 07 0B 03 00 08 0A 01 ]
	6,068 - 6,711 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 7
	6,069 - 6,072 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	6,073 - 6,075 anAnimationDesc.anAnimation [@idle_seq] alignment [ 24 00 00 ]
	6,076 - 6,160 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	6,161 - 6,164 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	6,165 - 6,167 anAnimationDesc.anAnimation [@attack_seq] alignment [ 24 00 00 ]
	6,168 - 6,252 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	6,253 - 6,256 anAnimationDesc.anAnimation [@attack_seq_alt1] (unused empty data structure at the end of the list)
	6,257 - 6,259 anAnimationDesc.anAnimation [@attack_seq_alt1] alignment [ 23 00 00 ]
	6,260 - 6,344 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	6,345 - 6,348 anAnimationDesc.anAnimation [@attack_seq_alt2] (unused empty data structure at the end of the list)
	6,349 - 6,351 anAnimationDesc.anAnimation [@attack_seq_alt2] alignment [ 23 00 00 ]
	6,352 - 6,436 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	6,437 - 6,440 anAnimationDesc.anAnimation [@attack_seq_alt3] (unused empty data structure at the end of the list)
	6,441 - 6,443 anAnimationDesc.anAnimation [@attack_seq_alt3] alignment [ 23 00 00 ]
	6,444 - 6,528 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	6,529 - 6,532 anAnimationDesc.anAnimation [@attack_seq_01] (unused empty data structure at the end of the list)
	6,533 - 6,535 anAnimationDesc.anAnimation [@attack_seq_01] alignment [ 22 00 00 ]
	6,536 - 6,620 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	6,621 - 6,624 anAnimationDesc.anAnimation [@attack_seq_02] (unused empty data structure at the end of the list)
	6,625 - 6,627 anAnimationDesc.anAnimation [@attack_seq_02] alignment [ 22 00 00 ]
	6,628 - 7,167 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 1E 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	7,168 - 8,791 theMdlFileData.theSequenceDescs 7
	8,792 - 8,839 [idle_seq] aSeqDesc.theBoneWeights 12
	8,840 - 8,841 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	8,842 - 8,843 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	8,844 - 9,083 [attack_seq] aSeqDesc.theEvents 3
	9,084 - 9,085 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	9,086 - 9,087 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	9,088 - 9,327 [attack_seq_alt1] aSeqDesc.theEvents 3
	9,328 - 9,329 [attack_seq_alt1] aSeqDesc.theAnimDescIndexes 1
	9,330 - 9,331 [attack_seq_alt1] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	9,332 - 9,571 [attack_seq_alt2] aSeqDesc.theEvents 3
	9,572 - 9,573 [attack_seq_alt2] aSeqDesc.theAnimDescIndexes 1
	9,574 - 9,575 [attack_seq_alt2] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	9,576 - 9,815 [attack_seq_alt3] aSeqDesc.theEvents 3
	9,816 - 9,817 [attack_seq_alt3] aSeqDesc.theAnimDescIndexes 1
	9,818 - 9,819 [attack_seq_alt3] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	9,820 - 10,059 [attack_seq_01] aSeqDesc.theEvents 3
	10,060 - 10,061 [attack_seq_01] aSeqDesc.theAnimDescIndexes 1
	10,062 - 10,063 [attack_seq_01] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	10,064 - 10,303 [attack_seq_02] aSeqDesc.theEvents 3
	10,304 - 10,305 [attack_seq_02] aSeqDesc.theAnimDescIndexes 1
	10,306 - 10,307 [attack_seq_02] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	10,308 - 10,403 theMdlFileData.theBodyParts 6
	10,404 - 10,551 aBodyPart.theModels 1
	10,552 - 10,847 aBodyPart.theModels 2
	10,848 - 11,143 aBodyPart.theModels 2
	11,144 - 11,439 aBodyPart.theModels 2
	11,440 - 11,735 aBodyPart.theModels 2
	11,736 - 12,031 aBodyPart.theModels 2
	12,032 - 12,147 aModel.theMeshes 1
	12,148 - 12,263 aModel.theMeshes 1
	12,264 - 12,379 aModel.theMeshes 1
	12,380 - 12,495 aModel.theMeshes 1
	12,496 - 12,611 aModel.theMeshes 1
	12,612 - 12,623 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 00 00 00 ]
	12,624 - 13,151 theMdlFileData.theTextures 12
	13,152 - 13,155 theMdlFileData.theTexturePaths 1
	13,156 - 13,347 theMdlFileData.theSkinFamilies 8
	13,348 - 13,401 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	13,402 - 13,403 theMdlFileData.theKeyValuesText alignment [ 00 00 ]
	13,404 - 15,015 [ERROR] Unread bytes (non-zero) [ 0C 00 00 00 40 00 00 00 70 00 00 00 A0 00 00 00 30 01 00 00 F0 ... ]
	15,016 - 15,016 aTexturePath = 
	15,017 - 15,038 theNameCopy = "Weapons/r97/w_r97.mdl"
	15,039 - 15,045 theSurfacePropName = "weapon"
	15,046 - 15,058 aBone.theName = "ja_c_propGun"
	15,059 - 15,070 aBone.theName = "weapon_bone"
	15,071 - 15,086 aBone.theName = "def_c_proscreen"
	15,087 - 15,104 aBone.theName = "ja_ads_attachment"
	15,105 - 15,114 aBone.theName = "def_c_cro"
	15,115 - 15,125 aBone.theName = "def_c_base"
	15,126 - 15,136 aBone.theName = "def_c_acgs"
	15,137 - 15,151 aBone.theName = "def_c_sight_on"
	15,152 - 15,164 aBone.theName = "muzzle_flash"
	15,165 - 15,175 aBone.theName = "def_c_holo"
	15,176 - 15,181 aBone.theName = "shell"
	15,182 - 15,192 aBone.theName = "flashlight"
	15,193 - 15,204 anAttachment.theName = "CAMERA_BASE"
	15,205 - 15,211 anAttachment.theName = "CAMERA"
	15,212 - 15,218 anAttachment.theName = "L_HAND"
	15,219 - 15,225 anAttachment.theName = "R_HAND"
	15,226 - 15,237 anAttachment.theName = "SWAY_ROTATE"
	15,238 - 15,256 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	15,257 - 15,266 anAttachment.theName = "proscreen"
	15,267 - 15,271 anAttachment.theName = "holo"
	15,272 - 15,276 anAttachment.theName = "acgs"
	15,277 - 15,280 anAttachment.theName = "cro"
	15,281 - 15,291 anAttachment.theName = "HOLO_FRONT"
	15,292 - 15,301 anAttachment.theName = "HOLO_REAR"
	15,302 - 15,312 anAttachment.theName = "ACGS_FRONT"
	15,313 - 15,322 anAttachment.theName = "ACGS_REAR"
	15,323 - 15,334 anAttachment.theName = "SCR_BL_ACGS"
	15,335 - 15,346 anAttachment.theName = "SCR_TR_ACGS"
	15,347 - 15,356 anAttachment.theName = "CRO_FRONT"
	15,357 - 15,365 anAttachment.theName = "CRO_REAR"
	15,366 - 15,374 anAttachment.theName = "sight_on"
	15,375 - 15,382 aHitboxSet.theName = "default"
	15,383 - 15,392 anAnimationDesc.theName = @idle_seq
	15,393 - 15,404 anAnimationDesc.theName = @attack_seq
	15,405 - 15,421 anAnimationDesc.theName = @attack_seq_alt1
	15,422 - 15,438 anAnimationDesc.theName = @attack_seq_alt2
	15,439 - 15,455 anAnimationDesc.theName = @attack_seq_alt3
	15,456 - 15,470 anAnimationDesc.theName = @attack_seq_01
	15,471 - 15,485 anAnimationDesc.theName = @attack_seq_02
	15,486 - 15,494 aSeqDesc.theName = "idle_seq"
	15,495 - 15,506 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	15,507 - 15,517 aSeqDesc.theName = "attack_seq"
	15,518 - 15,539 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	15,540 - 15,562 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	15,563 - 15,578 aSeqDesc.theName = "attack_seq_alt1"
	15,579 - 15,594 aSeqDesc.theName = "attack_seq_alt2"
	15,595 - 15,610 aSeqDesc.theName = "attack_seq_alt3"
	15,611 - 15,624 aSeqDesc.theName = "attack_seq_01"
	15,625 - 15,638 aSeqDesc.theName = "attack_seq_02"
	15,639 - 15,642 aBodyPart.theName = "r97"
	15,643 - 15,653 aBodyPart.theName = "sight_holo"
	15,654 - 15,664 aBodyPart.theName = "sight_acgs"
	15,665 - 15,674 aBodyPart.theName = "sight_cro"
	15,675 - 15,687 aBodyPart.theName = "r97_sight_on"
	15,688 - 15,716 aTexture.thePathFileName = "models\Weapons_R2\r97\R97_CN"
	15,717 - 15,753 aTexture.thePathFileName = "models\Weapons_R2\r97\R97_CN_skin_31"
	15,754 - 15,791 aTexture.thePathFileName = "models\Weapons_R2\r97\R97_CN_prime_01"
	15,792 - 15,829 aTexture.thePathFileName = "models\Weapons_R2\r97\R97_CN_prime_02"
	15,830 - 15,867 aTexture.thePathFileName = "models\Weapons_R2\r97\R97_CN_prime_03"
	15,868 - 15,905 aTexture.thePathFileName = "models\Weapons_R2\r97\R97_CN_prime_04"
	15,906 - 15,943 aTexture.thePathFileName = "models\Weapons_R2\r97\R97_CN_prime_05"
	15,944 - 15,981 aTexture.thePathFileName = "models\Weapons_R2\r97\R97_CN_prime_06"
	15,982 - 16,022 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen"
	16,023 - 16,080 aTexture.thePathFileName = "models\Weapons_R2\attachments\holo_reflex_sight_magnifier"
	16,081 - 16,118 aTexture.thePathFileName = "models\weapons\attachments\acgs_sight"
	16,119 - 16,167 aTexture.thePathFileName = "models\Weapons_R2\attachments\charge_rifle_optic"
	16,168 - 865,625 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 01 00 00 00 FB FF D7 FD D8 02 00 00 56 ... ]
	865,626 - 865,626 END OF FILE + 1 (File size)
========================
